Sometimes your system may generate an error code indicating that a multiplayer FPS is programmed in the DirectX source. There can be many reasons for this problem.
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And here is indeed the error I get when I hit play.
The value of ESP was not only correctly registered through the calling function. This is usually the result of calling a new function declared with one calling convention that has a pointer function declared with multiple calling conventions.
When I click “try again” on the popup, it sends me to a collection window that says chkesp.c didn’t like it, but when I check the cellphone’s battery, it says the error must come from:
> Game.exe!_chkesp(…) line 64 C
Game.exe!Mesh::Mesh(char *,char *) Unknown
Game.exe!_GetFileAttributesExW@12() Unknown
Game.exe!_GetFileAttributesExW@12() Unknown
Game.exe!_GetFileAttributesExW@12() Unknown
Game.exe!_GetFileAttributesExW@12() Unknown
Game.exe!_GetFileAttributesExW@12() C++
Game.exe!_GetFileAttributesExW@12() C++
Game.exe!__except_handler3() Unknown
ntdll.dll!770a2500() Unknown
Below [Frames may be incorrect and/or missing, icon for ntdll.dll is not loaded]
ntdll.dll!77092fba() Unknown
I’m pretty sure something went wrong in the Mesh class, because I’m gettinga major error in Windows XP…
BUT
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I put all the files from all the engine folders in a normal project, but the engine folder still doesn’t contain any source movies, just a static library link file. Maybe this could be solved if I actually linked the library and didn’t bother to include all the process files?
By the way, I’m not just new to programming, but as you’ve probably seen in other articles, I still use 6, vc++, VC++ number 4, VS 2003, Borland 3 and Watcom… I still have them count on my computer or not haha!
The reason I use DX9 is because I don’t just like fiddling with shaders… They are pretty boring and there are too few of them in exchange for 20 minutes of work… I can program in DirectX 12, but I think , due to this insufficient documentation. (I recognized Frank from Luna’s book)
I also know how to use OpenGL 3-4.5, but I wouldn’t choose it because I have trouble rendering fog, terrain, and other things that really need a shader…